- Weedcraft Inc 1 3 – Management Strategy & Simulation Games
- Weedcraft Inc 1 3 – Management Strategy & Simulation Game Play
- Convenience Driven to supply. Everything you need, every time. With the jobsite basics of drywall, steel, insulation and accoustical ceilings, we also have you covered from safety equipment to top brand tools.
- 5.8.3.7 Program Management Office Strategy Considerations 11-31 5.8.3.8 Validation and Verification Requirements 11-32 5.9 Support Equipment 11-33 5.9.1 Concepts II-32 5.9.2 Goals H-32 5.9.3 Strategy 11-33 5.10 Design Influence Interface 11-33 5.10.1 Concepts II-33 5.10.2 Goals II-36 5.10.3 Strategy II-37 5.11 Configuration Management (CM) 11-38.
Weedcraft, Inc is a tycoon-style business management sim that focuses on the business of growing and selling marijuana. The game tells the stories of two characters who have been shaped by the titular drug, each of these stories takes you on a narrative journey that introduces the mechanics and explores both sides of the cannabis business. Re: Weedcraft Inc. Post by The Mogician » Fri Apr 12, 2019 1:13 am OK, I dug some more into the game, it seems like for skill points, you can search for skill points already spent, just remember to also fix the salary or else a fully skilled worker will cost you a lot of money. Management strategies are a series of techniques for controlling and directing a business to achieve a set of predetermined goals. They include strategies for goal-setting, leadership, administration and operational activities, resulting in financial and non-financial benefits for the business.
Score: 8/10 | TYCOON GAME | ECONOMIC MECHANICS | DRUG THEMES
“Weedcraft Inc is a fun tycoon management game dealing with the pros and cons of growing and selling weed in America using two well-written story scenarios.”
Weedcraft Inc is a tycoon management game developed by Vile Monarch and published by Devolver Digital and was released on Steam on April 11, 2019. I was first attracted to this game by the narrative trailer which explained the first of two scenarios available to play. You play as Johnny, an MBA student who has had to fly home to Flint, Michigan for your father’s funeral. Your brother Clyde has been growing weed in the basement to help pay for your father’s medical bills, as well as using the weed in a medicinal sense to ease your father’s suffering in those last moments. With bills piling up, you and Clyde decide to get into the weed market by enhancing what your brother started.
This is a game about growing and selling weed in America, both illegally and legally, but it goes further than just glorifying the whole drug industry. Stripping back to basic elements, this tycoon game is about cultivating a resource, using economics to sell the product, work the market to compete with other dealers, hire employees, manage profits and expanding your empire. The cool thing about this game is you can make decisions that are classed as ‘shady’ and other decisions classed as ‘decent’. Going down the ‘shady’ path is as you would expect – selling to anyone who has the cash and dodging or paying off the cops. The ‘decent’ playstyle allows you to go down the medicinal drugs path, selling to patients in similar situations as your father aiming to set up a medical clinic to sell the product legally.
When I loaded up the game for the first time, the music straight away had my head bopping with it’s great beat and chilled vibe. I tried to Shazam the songs so I could share the love but none of them were discovered. The credits tell me they are the likes of BRK, Cezary ES.CE Sysio, DJ Eprom, amongst others. I enabled tutorial tips as I’m not the best tycoon/strategy game player and started the first scenario. The quests started off easy in the basement of the family home. Three pot plants were ready to be used so I planted seeds of a strain called Reggie and added water. Watering improves the quality and training the plants with clippers by holding down the mouse button promotes growth. Some in-game message pop-ups interrupted these actions causing me to produce poor yields, but this is not a huge deal.
Once the crop had been tended to full growth, we can sell the product at the nearby marketplace. At each selling location that you purchase, different selling groups will present themselves and they will want specific strains and qualities. One group might want to buy Reggie for $8 and the next group wants to buy it for $15. If you set the price at $8 then you will be able to sell it to both groups, but you need to decide if you want to sell the product that low all the time, or make more money per yield at the higher rate, at the cost of one of the selling groups. If you do keep the price low, you need to make sure you can keep up with the demand, so it’s a constant balancing act as you purchase new selling locations.
I paid to expand the basement to add more plants, better soil, better lights, fans and air purifiers, all in an attempt to keep the room’s climate optimised for growing crops, but also being mindful of sound and smell so as not to alert the local police. The more lights you add, the more heat is generated. The more fans you add to bring the temperature down adds more noise to your house. The more crops you are growing in the room, the stronger the smell so you need fans and purifiers. It sounds complex but this part of the game isn’t too bad early on. You slowly unlock better quality lights and fans, but each of them has pluses and minuses and the big thing to keep an eye on is the police vigilance. The more you grow and sell, the more traffic you attract to your sell locations and the more suspicious your operation becomes.
In order to earn more money from your product, you must tweak the nutrients involved in growing each individual crop. The tutorial tells you how much Nitrogen and Phosphorus is required to produce the perfect strain of ‘Super Lemon Haze’, however you need to tweak the Potassium to see what the best value is. Temperature and humidity of the room affects these values also, so whilst you may have worked out the best percentages to use in your basement, if you don’t use the same soil, lights, fans and purifiers in another selling location then you’ll need to work out different values. Much later in the game you will unlock researching which vastly helps with working out the best combinations and even giving you the ability to mix ingredients to create your own strains of weed. I wish I had access to this much earlier in the first scenario, but I did need to learn a lot about the game prior to discovering this system.
In the early stages of the game I was starting to get a bit overwhelmed trying to keep up with growing, tweaking and selling. Thankfully the game introduced employees to automate certain tasks. Each employee can be proficient in three skills – selling, growing and interpersonal, and you can assign them to two tasks at once. I chose an employee that had 2 skills, selling and growing so got them growing my crops for me and selling it at the market. Whilst this took the pressure off me having to manage everything, they were awful at tending the crops which was affecting the yield and therefore how much I could sell. I found I stepped in a lot to tend to the crops to keep up with the demand, until some of the employees gained enough experience to level up.
Some competition started to muscle in on my turf at the marketplace. You can see how much they are selling each product for. By reducing the price just lower than theirs and selling more product, you eventually got rid of them. A short time late, Police Officer Steve Polanski comes along suspicious of our activity as he is seeing a lot of people coming and going at all hours of the day. To help reduce police vigilance, we need to build a shopfront for each location. I could only afford to buy a teahouse, but other options were hot dog booths, taxi service, laundromat and more. This is yet another thing for you to manage, but that’s not all.
Shortly later, a rival gang muscled in on my turf and started selling their own secret strains of weed. The objective was to get your hands on this strain by multiple ways – steal it, befriend the boss and ask for it, turn their sellers against the boss or find out dirt on the boss to leverage. These tasks involve you conversing with dealers and the boss and as you start to talk to them, they reveal things about themselves. If you follow these topics you will gain favour, though if you press the wrong topic too hard, they’ll get bored or annoyed and you lose favour. I spent a good hour or more on this quest trying to befriend various dealers to give me the strain. I was finally able to befriend the boss enough and he handed it over. This gave me enough influence to unlock perks which are grouped under networking, growing, selling and researching.
In this first scenario, I played enough to get me to the second location of Cleveland where we started to see more locations that sold weed legally. I did struggle at several points with all the micro-managing that was required and ended up deep in the red trying to run too many operations. This isn’t a fault of the game, rather I hit these choke points in a lot of tycoon management games where I start to lose control of the game. I usually will spend hours trying to correct the mistakes I made and often burn out. In Weedcraft Inc though, I restarted the first scenario a couple of times managing to progress further and learning more each time. The first scenario also holds your hand enough and unlocks systems right when you need them so that you are well armed to start the second, more difficult scenario.
The second scenario deals more with the legal trade scene. Jerome is an ex-con, having spent the last decade in jail for illegal growing and smuggling. He is released and heads back to Colorado, Denver where he meets his old friend Matty. Together they decide to team up and start an enterprise. The first task was to set up 6 legal or illegal operations in the city and I went down the legal path this time. I am still working through this scenario but it’s much more advanced than the first and introduces more political aspect such as lobbying to change laws around the drug trade. I haven’t yet progressed this far but am looking forward to seeing how that plays out.
The game’s art style and graphics are very polished, and the interface is easy to use and understand. It can be a little fiddly swapping in and out various strains of drugs at each of the selling locations, but this is a minor detail. I did see a few icons and systems that were ‘unlocked later in the game’ and some I still haven’t unlocked yet. The music in the game is perfectly suited and is what kept me playing for hours. I just wish the full track and artist names were listed in the game’s credits so I could find more songs and support these artists.
Overall, I gave the game an 8/10. Weedcraft Inc is a fun tycoon management game dealing with the pros and cons of growing and selling weed in America using two well-written story scenarios. You’ll find yourself managing the growth, research and selling of various strains of drugs, dealing with rival gangs trying to muscle in on your turf and the politics around legalising drugs. The legality of the process is balanced well throughout the stories of the game and you can play them however you like – lawfully, illegally or a grey area in between.
This review utilised a review key provided by the developer with 10 hours of gameplay. Weedcraft Inc can be purchased through Steam for AUD$28.95.
#gameonAUS
Smartreporter 3 1 9 download free. Weedcraft Inc explores the business of producing, breeding and selling weed in America, delving deep into the financial, political and cultural aspects of the country’s complex relationship with this troublesome and promising plant.
How does the nutrition system work?
Basically there are five aspects of the nutrition system. The closer you are in each value to the ideal value, the higher the maximum quality of the crop will be. The growth medium’s initial quality value will also account into the maximum quality. For values that cannot be reached initially, you have to use equipment.
Edit: It seems like sometimes the values get randomized. Currently it seems only Reggie and Super Lemon Haze are not randomized. I am further looking into this issue.
Optimal Conditions of Plants
Name | Nitrogen(N) | Phosphorus(P) | Potassium(K) | Temperature | Humidity |
Island Green | 5 | 4 | 3 | 23 | 59 |
Blue Dream | 8 | 9 | 2 | 22 | 60 |
Jawbreaker Violet | 4 | 7 | 7 | 24 | 63 |
Earth Fume | 4 | 4 | 6 | 25 | 62 |
Tropical Meadow | 3 | 8 | 7 | 25 | 58 |
Pinacolada Bliss | 4 | 3 | 8 | 22 | 59 |
White Widow | 3 | 3 | 1 | 24 | 64 |
Mint Zone | 10 | 8 | 1 | 24 | 54 |
Haze | 5 | 5 | 3 | 25 | 62 |
Northern Light | 6 | 5 | 1 | 24 | 63 |
Reggie | 8 | 4 | 3 | 21 | 65 |
Super Lemon Haze | 7 | 1 | 2 | 19 | 60 |
Granddaddy Purple | 2 | 2 | 5 | 20 | 64 |
Maui Wowie | 7 | 9 | 6 | 21 | 5 |
Forest Sex | 5 | 3 | 7 | 22 | 61 |
Jawbreaker Sex | 8 | 3 | 8 | 25 | 61 |
Space Queen | 10 | 10 | 7 | 18 | 74 |
Haze | 1 | 6 | 1 | 19 | 57 |
True OG | 1 | 3 | 1 | 22 | 74 |
How to Make Money
1. Gardeners have to get around lvl 3-5, so do gardening for yourself, until you’ve got some laid back cash (30k-50k). Then hire one which you use to assist you, when you do the planning around the map. In that way, he can train to lvl up.
2. To expand on the tip about leveling up employees…. Don’t level them up in more than one category. Specialize your employees and then stop leveling once they max out their specialty. You only have to give them a raise after you add a point, so wasting points in all categories just ends up costing a lot and they wont be able to do every job at once anyway (they can only be assigned in 5 job spots). Plus, your gardeners will produce less if they also have to sell and run your front businesses. I find it to be way more affordable and efficient to have 3 employees with separate roles than one super employee (with a super salary) who is spread thin doing it all.
3. Also, you don’t have to pay them exactly what they want if you keep them sweet. You can’t grossly underpay them either (well, until you get the motivation perk). Try to underpay them just a little (enough to slightly lower your friendship, but not their motivation) and then put the effort into raising your friendship back up.
4. A couple of quick talking points that they like and you’re best friends again. You can also take small risks with their motivation if you consider some other factors as well. Hire employees who are naturally more motivated. Then taking a small hit in motivation temporarily wont be enough to harm their work ability. Also, keep the police off their backs. If there is a lot of police vigilance at their workplace, then their motivation suffers and you can’t risk lowering it at all.
5. Consider how comfortable they are with illegal activity. Let your more shady employees handle the illegal jobs. If an employee isn’t comfortable with the legality of their job, then you will also have to be extra careful with their motivation.
6. Sometimes it’s better to not level up your workers to the highest levels, simply because you don’t have to. Your workers have around 3-4 months to take care of your cultivation cycle (you don’t need to water/train plants very moment it is possible, you have plenty of time). In most cases, your customers don’t care about quality.
7. Try to get the opponents out of at least one of your dealing places, so you can raise the prices there. Befriend the cops, so you can push them.
8. In the first city, you can do well with “decent” (common – uncommon) weed, just match strain to customers demands and if have to – lower the price a little.
9. Just keep in mind, when moving to new cities, business still continues to operate in other cities no matter where you are. I left the first city in charge of two employees, they each control their own building from growing, fronting a business cover and selling. they are each independent and they continue to make me money and improving themselves too, they are highly paid employees to run things while I’m busy elsewhere growing my empire.
10. Important to check customer types; always try to supply the wealthiest demographic.
Basic for Growing Weed Plants
Once you get your desired place you will be able to start growing the weeds. but before you do that you will need to have a decent setup which will be optimal for your plants.
Plant Slots: In the room where you will be growing your weeds. you will always find three available slots to grow your weed. you can increase this limit by upgrading.
Lighting: Apart from slots your plant will need proper lighting. you need to have a decent setup as it affects the amount of weed you get from the plants.
Fan: This is one of the items you will need if you have many growing rooms with lights which increases the room.
Improving Quality of Weeds
Once you have made the necessary required changes to the room. you will need to make sure that the weeds are of high or good quality otherwise nobody will buy it.
But maintaining quality is not as easy as it seems as each type/strain of weed has different requirement of temperature, humidity, and nutrients.
Controlling Nutrients: To make changes to nutrients like Nitrogen, Potassium, Phosphorus, and nitrogen. you will need to click on the plant and select the test tube tab.
Here you will list of following the three nutrients and the slider next to it. N – Nitrogen, P – Phosphorus, K – Potassium. you can use the slider next to them to adjust the nutrients level.
Controlling Temperature And Humidity: To make changes to the temperature and humidity you will need to use the slider present in the bottom of the screen. this way you can easily change them.
Helping Plant Grow Properly
Just beside each plant, you will find two icons. a scissor icon which is plant training and water icon which is watering the plant.
Using Plant Training – to use this you will need to hold down this button which will accelerate the growth of the plant.
Weedcraft Inc 1 3 – Management Strategy & Simulation Games
Watering The Plant – watering the plant improves the quality of the plant. so you need to fill up the indicator. once it reaches its max capacity it will disappear.